torsdag 28 januari 2010

Asynja study



Painting just WORKED today, so maybe this is the final Asynja? Found an old sketch I did where her armour is asymmetrical. I love non-symmetrical characters, they always look very personal when most other game-characters are mirrored to save memory... [of course the eye on the shoulderpad should twitch and look around as if it were alive]

The colored face may need to get i bit bigger, and some work needs to be done to the eyes... She looks a bit like Bill Kaulitz (OH NOOO) so she needs to become just a tad bit more feminine...

Don't know if she should have irises in her eyes or not... And I removed the usual crystal around her neck, as the chest are is getting cluttered thanks to the shoulderpad

[edit: added a different perspective due to some feedback]

torsdag 21 januari 2010

måndag 18 januari 2010

3D character, RTS, wip

So I think I am about done with the model and texture. I went against almost every rule I usually teach to those that come and work with graphics on DL, but I had damned fun anyway. Could probably halve the textureresolution, remove about 300 polys. Oh well. Next one will be horribly optimized to make it up. Tested Bodypaint 3D for texturing, really nice to work with, but tough to get the details right. Still had to go back to photoshop to fix the texture.

Works wonders on seams and tough shapes like her thong, but the lines doesn´t really get as good as they are in photoshop... Next is rigging/animation... :-(


söndag 17 januari 2010

Merc; the beginning?

A little exercise that started wrong, with me doing the big character exactly front perspective... Old habits die hard... So I did some more from the sides... wow it´s hard... not one of them look like the same character... Oh well... While sketching away a little idea for the story of this character... Mostly I just go with the flow while drawing, not planning very much... So probably due to some heavy intake of Modern Warfare 2, he got a vest and a SMG...

He also have quite the chin. Perfect hero material eh? Well, I then got an idea to put him in a game with zombies (wow, original!). Only slightly more humorous, with a rather large head for him. He also has some serious coffee addiction, so he needs to find some coffee as well as met up with the rest of his unit, in a city overrun with zombies...

So maybe his skill is shooting and the occasional caffeine rush, resulting in bullet-time or something :-P. He also has a protective vest = more health

And maybe he´ll pick up some folks while searching for his squadmates? Always loved that in games like GTA 2 or Syndicate Wars, which both had ways to aquire temporary teammates in form of pedestrians or gangmembers. They make things easier for you, follow you, but you don't get to sad if they happen to die...

Hmm something for Game Maker maybe...