So I think I am about done with the model and texture. I went against almost every rule I usually teach to those that come and work with graphics on DL, but I had damned fun anyway. Could probably halve the textureresolution, remove about 300 polys. Oh well. Next one will be horribly optimized to make it up. Tested Bodypaint 3D for texturing, really nice to work with, but tough to get the details right. Still had to go back to photoshop to fix the texture.
Works wonders on seams and tough shapes like her thong, but the lines doesn´t really get as good as they are in photoshop... Next is rigging/animation... :-(
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